BEJEWELED® DELUXE Version 1.87 Release Date: May 30, 2001 Developed and published by PopCap Games, Inc. Thanks for downloading Bejeweled Deluxe. We hope you enjoy the game! TABLE OF CONTENTS System Requirements Troubleshooting / Compatibility DirectX Screen Color Depth Bug Reporting Technical Support Instructions Goal Controls Hints Options Game Modes Normal Mode Timetrial Mode Scoring Version History Credits Software Use Limitations And Limited License Copyright Information SYSTEM REQUIREMENTS [back to top] Bejeweled Deluxe requires an IBM PC or 100% compatible computer, with a Pentium II 350 MHz or better processor. Your computer must have at least 128 megabytes of RAM. Operating System: you must be utilizing Windows 98, ME, 2000, XP or Vista with DirectX 7 or later to play Bejeweled Deluxe on your system. You must be logged in as an administrator to install this game. If you are using Windows 2000 or XP you must also be logged in as an administrator or power user to run it. Controls: a keyboard and a 100% Microsoft compatible mouse are required. Sound: you must have a DirectX certified sound card installed. Video: you must have your desktop set to 16-bit or 32-bit color mode (256 Colors may not work). TROUBLESHOOTING / COMPATIBILITY [back to top] DirectX Bejeweled Deluxe requires you to have DirectX 7 drivers or later installed. These are sound and video drivers from Microsoft used in many games. Screen Color Depth Bejeweled Deluxe requires you to be running in 16-bit color or better. It may not function in windowed mode properly in 256 Colors. If you are running in 256 Colors, the game will try to switch to full-screen mode. In addition, the game may run slowly in windowed mode in 32-bit color. If this occurs, switch to full-screen mode, or change your color depth to 16-bits. Bug Reporting Though we've tried our best to squash all the bugs, every once in a while something we didn't expect pops up... If you should come across a bug in Bejeweled Deluxe, please report it. If for some reason the program crashes, it will try to capture any pertinent data and give you instructions on how to send that data to PopCap. This is very helpful for tracking down glitches! TECHNICAL SUPPORT [back to top] If you are experiencing problems with Bejeweled Deluxe, you can contact us at: http://support.steampowered.com. If you can, including the following information along with a description of your problem will help us to help you! Title Of Game Computer Manufacturer Operating System (Windows 98, Windows XP, etc.) CPU Type And Speed In MHz Amount Of RAM Sound Card Type Video Card INSTRUCTIONS [back to top] Goal The object of the game is to score as many points as possible by swapping adjacent gems to create sets, either horizontal or vertical, of 3 or more identical gems. Controls Swap any two adjacent gems by clicking on one, then the one you want to swap it with. The gems must be adjacent vertically or horizontally (not diagonally). You must create a valid set of three or more identical gems with each move, or the gems will revert back to their original position. Sets can be either horizontal or vertical, and can contain more than 3 gems. When you have successfully created a set, they will disappear and new gems will fall into place, possibly creating a chain reaction or 'cascade' of more sets. You can also swap gems by clicking on one, then dragging it in the direction you want to swap. This can be faster and more efficient once you're used to it! Hints You can get a Hint at any time by clicking the purple Hint button on the left-hand control bar. This will cause a gem onscreen to flash briefly, indicating that it can be used to create a set. However, every time you use the Hint button, you will lose points! In Timetrial mode, you will also lose several seconds of time. Options The Options are accessible from the first game selection screen, or by clicking the Menu button while playing the game. They include: Music Volume and Sound Effects: you can adjust these volume sliders separately to fit your preferences. Fullscreen: If this is checked, Bejeweled Deluxe will use your entire computer screen. If it is not checked, Bejeweled Deluxe will be played in a window. It’s up to you to decide which you prefer. Custom Cursors: If this box is checked, you will see special custom Bejeweled Deluxe cursors in the game rather than Windows standard cursors. If you have a special theme installed that changes your Windows cursors, you may need to activate this option to see the cursor properly in the game. Help: This will show you instructions on how to play Bejeweled Deluxe. High Scores: This will show you your best scores in both normal and timetrial modes. Game Modes You can play Bejeweled in either Normal or Timetrial mode. Switch modes by clicking the appropriate button on the left-hand control bar. You will have to abandon your game in progress to switch game modes. Normal Mode In Normal mode, there is no timer and you can take as long as you like to make each move. The game will end when there are no more available moves. Every set or cascade you create will cause the Bonus Bar at the bottom of the screen to increment upwards. When the Bonus Bar is full, you will proceed to the next level. Each successive level increases the value of all sets and combos! Timetrial Mode Timetrial mode is for experienced Bejeweled players who want a fast-paced challenge. In Timetrial, the Bonus Bar at the bottom of the screen continually counts down towards zero. When it hits the bottom, your game is over. You can replenish the Bonus Bar by creating sets and combos. The bigger the combo or cascade, the more the Bonus Bar will be regenerated. Filling the Bonus Bar will take you to the next level. Sets and combos are worth more on each successive level, but the timer will also count down much faster! You can press any key to pause the game while playing Timetrial. SCORING [back to top] You receive a base score of 10 points for each set you create. Sets of 4 or 5 gems are worth 20 or 30 points respectively. Each set triggered after the first in a single move (a combo or cascade) is worth more points. The first combo is worth 2x the normal points, the second 3x, and so on. Each successive level in Normal mode adds 0.5 to the point multiplier for all these events, so a basic set is worth 15 points on level 2. Timetrial mode starts out at double the value of Normal mode, so sets are worth 20 points. Each successive level in Timetrial adds 0.5 to this multiplier, so on level 2 sets are worth 30 points. VERSION HISTORY [back to top]
1.87 | Windows Vista Compliance
1.862 | Bug fixes.
1.8 | Localization support added.
1.5 | Update checking added.
1.41 | Game continue functionality added.
1.3 | Framework fixes, resolved sound issue.
1.2 | Fixed bugs, added debug code for crashes, Timetrial difficulty modified.
1.1 | Big fixes.
1.0 | Initial release!
CREDITS [back to top] Bejeweled Deluxe was created by PopCap Games, Inc.
Game Design: | Jason Kapalka
Programming: | Brian Fiete
Technical Assistance: | David Parton
Biz Guy: | Don Walters
Art: | Josh Langley
Music: | Skaven
QA: | Eric Harman Shawn Conard Brenna Flood Chad Zoellner
Thanks to all our beta testers and players on PopCap.com for their valuable feedback! SOFTWARE USE LIMITATIONS AND LIMITED LICENSE [back to top] GENERAL PRODUCT LICENSE. This Copy Of Bejeweled Deluxe (The "Software") Is Intended Solely For Your Personal Non-Commercial Home Entertainment Use. You May Not Decompile, Reverse Engineer, Or Disassemble The Software, Except As Permitted By Law. PopCap Corporation And Its Licensors Retain All Right, Title And Interest In The Software Including All Intellectual Property Rights Embodied Therein And Derivatives Thereof. The Software, Including, Without Limitation, All Code, Data Structures, Characters, Images, Sounds, Text, Screens, Game Play, Derivative Works And All Other Elements Of The Software May Not Be Copied, Resold, Rented, Leased, Distributed (Electronically Or Otherwise), Used On A Pay-Per-Play, Coin-Op Or Other For-Charge Basis, Or For Any Commercial Purpose. Any Permissions Granted Herein Are Provided On A Temporary Basis And Can Be Withdrawn By PopCap Games, Inc At Any Time. All Rights Not Expressly Granted Are Reserved. ACCEPTANCE OF LICENSE TERMS. By Acquiring And Retaining This Software, You Assent To The Terms And Restrictions Of This Limited License. If You Do Not Accept The Terms Of This Limited License, Do Not Install or Use This Software. COPYRIGHT INFORMATION [back to top] ©2000,2007 PopCap Games, Inc. All rights reserved. Bejeweled, PopCap Games and the PopCap Games logo are trademarks of PopCap Games, Inc., which may be registered in the United States and other countries. jpeglib Portions of this software are based in part on the work of the Independent JPEG Group. ogglib ©2002, Xiph.org Foundation Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. pnglib ©1998, 1999 Glenn Randers-Pehrson zlib ©1995-1998 Jean-loup Gailly and Mark Adler All other copyrights and trademarks are the property of their respective owners.